Katana now ships with a Nuke Bridge tab that can be used to launch Nuke for live streaming of image data from Katana's Catalog to Nuke. This feature can be used to quickly switch between different shots, assets, and/or frames, while keeping a number of renders running at the same time. Details on this are available in the release notes summary of feature enhancement ID 166141.Ī Sync to Project Settings checkbox has been added at the top of the Catalog tab, which determines whether choosing a Catalog item as the Front buffer item will update the project’s global Graph State Variables and current time to match it. This feature allows you to pick and choose exactly which renders should be updated in response to changes of specific global GSVs, and which GSVs you'd like to leave unchanged to the values they had when the Live Render was started.įor even greater flexibility, it is now possible to access the values of local Graph State Variables, in addition to global Graph State Variables, in the context of parameter expressions. Checkboxes now appear in columns of GSVs in the Catalog tab, indicating this new pinned state, which can be used to unpin specific GSVs, so that values of global GSVs are reflected during a Live Render. When starting a Live Render, the values of global Graph State Variables (those stored in Project Settings) are now pinned to their current values, meaning that subsequent changes to global GSVs won't be reflected in the render. No changes are required for render plug-ins to take advantage of this feature, as Katana’s Render Plug-in APIs are left unchanged. Updates to a Katana project’s node graph are now sent as resulting Op Tree Deltas to the renderboot process, where they are turned into Live Render Update Attributes, as it was previously done in the Katana process. via the Katana Queue using remote agents. The processing of Live Render Updates has been moved from the Katana process to the renderboot process, with the potential of freeing up the artist’s local workstation when rendering remotely using a Farm API plug-in, e.g. Katana's Live Render system has been enhanced to support more flexible and scalable workflows.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |